<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:iweb="http://www.apple.com/iweb" version="2.0">
  <channel>
    <title>Ready At Dawn Engine: The complete game development platform</title>
    <link>http://engine.readyatdawn.com/home/Welcome/Welcome.html</link>
    <description>We want our tools to be fully-integrated, so we can do our all work in one place.&lt;br/&gt;&lt;br/&gt;We want a comprehensive development solution, so we don’t have to run around integrating missing parts from other vendors.&lt;br/&gt;&lt;br/&gt;We want a high performance true console engine delivering on all platforms, both big &amp;amp; small.&lt;br/&gt;&lt;br/&gt;Introducing the Ready At Dawn Engine.&lt;br/&gt;&lt;br/&gt;The complete console game development platform.&lt;br/&gt;&lt;br/&gt;Come see what you can do with it.</description>
    <generator>iWeb 3.0.1</generator>
    <item>
      <title>Ready At Dawn Engine at the Autodesk Theater</title>
      <link>http://engine.readyatdawn.com/home/Welcome/Entries/2010/3/18_Ready_At_Dawn_Engine_at_the_Autodesk_Theater.html</link>
      <guid isPermaLink="false">56380c9b-fd61-483b-a212-848d08c3a730</guid>
      <pubDate>Thu, 18 Mar 2010 13:41:41 -0700</pubDate>
      <description>&lt;a href=&quot;http://engine.readyatdawn.com/home/Welcome/Entries/2010/3/18_Ready_At_Dawn_Engine_at_the_Autodesk_Theater_files/sub_header.jpg&quot;&gt;&lt;img src=&quot;http://engine.readyatdawn.com/home/Welcome/Media/object000_3.png&quot; style=&quot;float:left; padding-right:10px; padding-bottom:10px; width:254px; height:124px;&quot;/&gt;&lt;/a&gt;For those of you who couldn’t be here or maybe missed it during the show, here is a replay of our presentation at this year’s Game Developer’s Conference on Autodesk theater booth.&lt;br/&gt;&lt;br/&gt;Learn about the Ready At Dawn engine integration with Maya and get a sneak peek of what we’re doing with it’s latest release, Maya 2011.&lt;br/&gt;&lt;br/&gt;&lt;a href=&quot;http://area.autodesk.com/gdc/ondemand8&quot;&gt;http://area.autodesk.com/gdc/ondemand8&lt;/a&gt;</description>
      <enclosure url="http://engine.readyatdawn.com/home/Welcome/Entries/2010/3/18_Ready_At_Dawn_Engine_at_the_Autodesk_Theater_files/sub_header.jpg" length="33571" type="image/jpeg"/>
    </item>
    <item>
      <title>We are at GDC 2010</title>
      <link>http://engine.readyatdawn.com/home/Welcome/Entries/2010/2/22_We_are_at_GDC_2010.html</link>
      <guid isPermaLink="false">8ee2a771-dbed-4e08-88cb-5e5d16dfc435</guid>
      <pubDate>Mon, 22 Feb 2010 17:18:44 -0800</pubDate>
      <description>&lt;a href=&quot;http://engine.readyatdawn.com/home/Welcome/Entries/2010/2/22_We_are_at_GDC_2010_files/250_GDC_2010_blue.jpg&quot;&gt;&lt;img src=&quot;http://engine.readyatdawn.com/home/Welcome/Media/object000_4.png&quot; style=&quot;float:left; padding-right:10px; padding-bottom:10px; width:254px; height:124px;&quot;/&gt;&lt;/a&gt;We are gearing up for GDC 2010 in a couple of weeks, if you’re interested in checking out the development platform, ask any questions or grab a drink with us then head out to our exhibitor profile and book an appointment before spaces fill up.&lt;br/&gt;&lt;br/&gt;&lt;a href=&quot;http://readyatdawn.eventnewscenter.com/&quot;&gt;http://readyatdawn.eventnewscenter.com&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;Throughout the GDC Expo will be providing private demonstration in meeting room 500 on the expo floor.&lt;br/&gt;&lt;br/&gt;We will also be presenting the Maya integration on our partner Autodesk’s booth at 1PM every day of the GDC Expo for a hands-on demonstration and also in their demo theater on Thursday March 12th at 3pm.&lt;br/&gt;&lt;br/&gt;If you’re into this kind of stuff, our President Didier Malenfant will also be taking part in an all-day tutorial on Tuesday March 10th entitled “The Best of Times The Worst of Times: Building an Independent Dev Studio in 2010”.&lt;br/&gt;&lt;br/&gt;&lt;a href=&quot;https://www.cmpevents.com/GD10/a.asp?option=C&amp;V=11&amp;SessID=10268&quot;&gt;https://www.cmpevents.com/GD10/a.asp?option=C&amp;amp;V=11&amp;amp;SessID=10268&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;See you all in San Francisco.</description>
      <enclosure url="http://engine.readyatdawn.com/home/Welcome/Entries/2010/2/22_We_are_at_GDC_2010_files/250_GDC_2010_blue.jpg" length="15946" type="image/jpeg"/>
    </item>
    <item>
      <title>Why we joined the engine race</title>
      <link>http://engine.readyatdawn.com/home/Welcome/Entries/2010/2/13_Why_we_joined_the_engine_race.html</link>
      <guid isPermaLink="false">db02c951-81ee-4f24-8381-e35296b7a7e7</guid>
      <pubDate>Sat, 13 Feb 2010 14:49:08 -0800</pubDate>
      <description>&lt;a href=&quot;http://engine.readyatdawn.com/home/Welcome/Entries/2010/2/13_Why_we_joined_the_engine_race_files/gamasutra_logo_onlight.jpg&quot;&gt;&lt;img src=&quot;http://engine.readyatdawn.com/home/Welcome/Media/object000_5.png&quot; style=&quot;float:left; padding-right:10px; padding-bottom:10px; width:254px; height:124px;&quot;/&gt;&lt;/a&gt;Gamasutra publishes and interview with Ready At Dawn Studio President Didier Malenfant talking about our approach to engine licensing and what makes us different.&lt;br/&gt;&lt;br/&gt;Check out the link below for the full version but in the meantime here is a snippet:&lt;br/&gt;&lt;br/&gt;“In a way, I do feel we do fit a hole in the engine licensing business right now, because a lot of the engines that are out there kind of have the same philosophy and the same approach to things. From the day of id Software with your proprietary editor... that kind of old model is the same, and we're very different in our respects, and we're definitely going to help a bunch of people that make games the way that we do.”&lt;br/&gt;&lt;br/&gt;&lt;a href=&quot;http://www.gamasutra.com/view/news/27014/QA_Why_Ready_At_Dawn_Joined_The_Game_Engine_Race.php&quot;&gt;http://www.gamasutra.com/view/news/27014/QA_Why_Ready_At_Dawn_Joined_The_Game_Engine_Race.php&lt;/a&gt;</description>
      <enclosure url="http://engine.readyatdawn.com/home/Welcome/Entries/2010/2/13_Why_we_joined_the_engine_race_files/gamasutra_logo_onlight.jpg" length="35149" type="image/jpeg"/>
    </item>
    <item>
      <title>Ready At Dawn Engine to integrate Perforce SCM system</title>
      <link>http://engine.readyatdawn.com/home/Welcome/Entries/2010/2/5_Ready_At_Dawn_Engine_to_integrate_Perforce_SCM_system.html</link>
      <guid isPermaLink="false">90f6c9d3-67ca-477d-a5be-fde1026f6d59</guid>
      <pubDate>Fri, 5 Feb 2010 11:37:03 -0800</pubDate>
      <description>&lt;a href=&quot;http://engine.readyatdawn.com/home/Welcome/Entries/2010/2/5_Ready_At_Dawn_Engine_to_integrate_Perforce_SCM_system_files/Perforce-logo.jpg&quot;&gt;&lt;img src=&quot;http://engine.readyatdawn.com/home/Welcome/Media/object002_1.png&quot; style=&quot;float:left; padding-right:10px; padding-bottom:10px; width:254px; height:124px;&quot;/&gt;&lt;/a&gt;Perforce to Complement Ready At Dawn’s Proprietary Code-Base and Integrations with Systems from Top Providers to form the Definitive Comprehensive Development Platform.&lt;br/&gt;&lt;br/&gt;Irvine, Calif. – Feb. 05, 2010 — Acclaimed independent console game developer Ready At Dawn Studios has named Perforce as a software technology partner for the Ready At Dawn Engine, the company’s upcoming comprehensive and fully integrated console game development platform designed for the creation of cutting-edge AAA interactive entertainment.  The studio will fully integrate Ready At Dawn Engine’s asset management system with Perforce's proven SCM solution.  The integration complements Ready At Dawn’s proprietary code-base plus its integrations with 3D content editing, audio and user interface  systems from the industry’s top providers, all of which will make the Ready At Dawn Engine a single ready-to-use game development platform.&lt;br/&gt;  By leveraging Perforce's SCM server technology, the Ready At Dawn Engine is able to take advantage of unlimited scalability, fast SCM operations and versioning of an entire game project, both code and data, all in one place allowing for flexible, fast and intuitive branch and merge capability. Furthermore, all art related asset management functionality is integrated into the platform's toolset allowing for a completely transparent and intuitive workflow.&lt;br/&gt;&lt;br/&gt;“Having your entire project at your finger tips is an incredibly powerful thing.” Didier Malenfant, president, Ready At Dawn Studios, said.  “Using Perforce's proven server technology as a back end for both our code and data asset management systems allows you to work in a complete sandbox environment while easily keeping track of every single change of their entire game project.”&lt;br/&gt;&lt;br/&gt;Perforce's speed, advanced branching and support for collaborative distributed development has always made it appealing to game developers.  Its open architecture integrates with best of breed development tools and requires minimal administration for any team regardless of its size. The competency with which Perforce manages large binary assets has also made it the SCM of choice of digital artists as well. &lt;br/&gt;  &amp;quot;Supporting developers, artists and designers in the collaborative manner they require is why Perforce is the SCM of choice at 17 of the top 20 game publishers,&amp;quot; said John Walker, Senior Marketing Manager at Perforce Software. &amp;quot;This integration again demonstrates that Perforce's flexible architecture readily supports best of breed solutions like Ready At Dawn Engine's game editing environment.&amp;quot;&lt;br/&gt;  Ready At Dawn Engine offers a flexible data-driven tool pipeline and a high performance true console engine.  The studio will offer tailored evaluations of each project’s needs, simple licensing models, world-class support, and the studio’s core value of a no-nonsense approach.  For more information, please visit &lt;a href=&quot;http://engine.readyatdawn.com/&quot;&gt;http://engine.readyatdawn.com&lt;/a&gt;. &lt;br/&gt;About Perforce Software&lt;br/&gt;Founded in 1995, Perforce Software Inc. develops, markets and supports Perforce, the Fast Software Configuration Management System. Perforce Software is headquartered in Alameda, Calif., and sells worldwide. The company has international operations in Europe, Japan and Australia. In addition to application software companies, Perforce customers represent a broad range of industries including game development, electronics, pharmaceutical and financial services.&lt;br/&gt;&lt;br/&gt;About Ready At Dawn Engine Ready At Dawn Engine is the only comprehensive and fully integrated console game development platform designed for the creation of cutting-edge AAA interactive entertainment, created by Ready At Dawn Studios.  The development house draws from its creative and technical expertise, and integrates its proprietary codebase with the top providers of 3D content editing, audio, user interface and asset management systems, packaged into a single game platform that works.  Ready At Dawn Studio is a premier game development studio, best known for God of War:  Chains of Olympus, Daxter and Okami Wii.  For more information, please visit &lt;a href=&quot;http://engine.readyatdawn.com/&quot;&gt;http://engine.readyatdawn.com&lt;/a&gt;.</description>
      <enclosure url="http://engine.readyatdawn.com/home/Welcome/Entries/2010/2/5_Ready_At_Dawn_Engine_to_integrate_Perforce_SCM_system_files/Perforce-logo.jpg" length="8406" type="image/jpeg"/>
    </item>
  </channel>
</rss>
